WE LIVE!

Hello, friends, family, and former backers!

We emerge from our Eternal Glacier with Good News! Not only are we still alive, but we have big plans to streamline the game, make it more accessible for new players, and, most importantly, really nail down the aesthetic to that retro gaming feel pioneered by the Pixelsmith himself, Kyle Olson.

What does that mean for you? Well, we’re going to be running a new Kickstarter in the coming months, and we need your help. See, we’ve got interest from several stores in the DC and Portland areas, but the only way we can get this game ready for that level of production is through a retail-level printing. That costs a whole bunch of money, as it turns out. Thus, we’re starting up the hype for Cards: The Attackening!: Retail Armageddon now. We’ll be running demos at local game stores soon, and we’d love for you to come check out CTA 2.0!

Keep an eye on our Twitter and Facebook accounts, as well as local lawns and telephone poles, for updates.

Tuskily yours,

Aaron and Josh

Editor’s note: This post was supposed to go live on Friday, but Rose City ComicCon happened. Sorry!

Well hi there. It’s been a bit, hasn’t it? We figured you might like an insight into what we’ve been doing at The Glacier, and, as such, Josh and I are going to be starting up the habit of regularly blogging on this, our website. We know, it would be a lot easier if we just went to each of your houses and gave you an update in person, but, sadly, we didn’t hit that tier of our Kickstarter ($40,000,000 was that tier, by the way). So this’ll have to do.

Most recently, we’ve been going over the cards that you fine folks have been submitting. So far, it’s been real fun going over them and seeing your takes on the gameplay. I can safely say that we’ll have some fantastic additions to the game once it’s finished, so get ready. Not to exaggerate or anything, but you could think about Cards: The Attackening! as something that has the potential to solve every major conflict on Earth. And you might be correct. (But probably not.)

As a reminder, and because someone needs to keep harping on it, if you pledged a tier involving a custom card, and haven’t gotten us your card idea, please get in touch either through e-mail, this site, or Facebook or Twitter, @theattackening. We’re still waiting to hear back from a few of you all, and in order to keep this train a rolling, we need your card designs in by September 26th.

Other than that, well, it’s a whole lot of the usual. The big news in the gaming world is that Microsoft just bought Mojang for $2.5 billion. Frankly, that number is beyond my reckoning. I keep seeing “billion” and thinking “million,” then thinking, “Well that’s nice for Mojang. Hefty sum, that.” And then I realize that I misread the number and promptly drool a bit. I’ve got a hard time grasping just how Microsoft is going to make that money back on the deal. It’s just… that is higher than the GDP of many countries.

Of course, Minecraft is massive. Aside from the player base (which, in June, hit 20 million people, according to Notch), there’s merchandizing, Minecraft realms, and whatever they pull in from Minecon. As someone who started playing when the game was in beta, and then played until they introduced the weird enchanting and hunger elements, that is nuts. In my mind, Minecraft is branded now and forever as the game that is just something to fire up occasionally, build a stone cube, and call it a day. But, think about it, do you know a 12 year old who doesn’t know what Minecraft is? The game is as ubiquitous as Call of Duty.

The natural concern for the player base, then, is whether or not the game will be severely altered. Personally, I wouldn’t be concerned. Microsoft is not EA.

The reason I bring all of this up, of course, is that, if Microsoft wants to buy up Cards: The Attackening! for $2.5bn, we’re listening.

- Aaron